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Fixes and adjustments to systems, ensure we are never scheduling to the world region when regionized
Major fixes and improvements, consists of cleanup of file patches and essential fixes to Canvas' internals to be more stable.
Make minecraft.running-in-ide argument more powerful and enable debugging commands and options
Fix a few issues regarding chunk slice update concurrency and add debug for last respond time
Run status lock on tracking start/end (causes illegal add when another thread removes the entity when being added to tracking on a diff thread)
Region API, finalize some things.
Lots of more chunk system fixes
Lots of chunk fixes
Rewrite entity concurrency locks
Cleanup, make adjustments to syncloading
Fix some issues with merging/splitting and teleporting
Fix teleporting into unloaded chunks causing inability to process player connection
Rewrite tick scheduler
Try load chunks earlier when loading a player in unloaded chunks